![]() ![]() If you're trying to complete emergencies fast for an objective or achievement, use a 1-wide, level 1 room. Wider rooms and more upgraded rooms have harder emergencies (more rodents, higher hp, longer fires, etc). Make the room as wide as you want before upgrading, basically. It's cheaper to make a room 3-wide, then upgrade, instead of upgrading your 1-wide, upgrading, and then trying to add/upgrade another 1 or 2-wide next to it to get it to merge. When you upgrade rooms, it's more efficient with caps to upgrade merged rooms. Once the Nuka-Cola bottler is unlocked, gardens are rendered obsolete.Since all the 2-wide required rooms have already been mentioned, crafting rooms (and the theme research room) are required to be 3 wide. As a downside, the garden is significantly more expensive to build and upgrade than the diner. The garden is overall the more efficient of the two, with a better ratio of production time to production quantity than the diner. Upgrade costs will be 25% cheaper for a double room and about 34% cheaper when upgrading a triple room vs upgrading 3 single rooms.Ĭompared to the diner, the basic food production room, the garden generates more food with slightly longer production time. The rooms will gain a +2 production bonus for each connected room. ![]() The garden, like other rooms, gains a production and upgrade cost bonus from being connected to another room of the same type and level. To increase the speed at which Food is generated, place dwellers with better Agility in this room. ![]() Like most other buildings the garden can be combined into a 3 wide building, increasing production and allowing more workers. The garden is the Tier II version of food generation, it produces a moderately larger amount of food, however, it is significantly more expensive. ![]()
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